This spell's range can be maximised by casting it diagonally, putting the Magikill on the top of the map and then casting poison spray downwards. As this spell is directional, any units in the spell's way will be poisoned. When this spell is used, a green spray of poison is shot across the battlefield, originating from the Magikill and ending at the cursor. Blast uses no mana, but has a longer recharge time (13 seconds) The explosion removes slightly less than one bar of health instantly, and also inflicts burn damage, thus killing weak units like Archidons in a few seconds. Units on the edge of the explosion will still receive the same damage as units in the centre. This ability has a very large blast radius and is useful for softening up a mass of units. A Magikill using this spell will cast an explosion on the designated area. All spells take approximately between 1 and 2 seconds to cast, which should be kept in mind when aiming the spells at enemies. The Magikill has three spells, the first of which (Blast) is unlocked by default. All numerical data is now derived from Abilities Note: The Stick Empires community previously had no numerical information on Damage or Speed, so these values were merely comparative. They are highly damaging area of effect (AoE) attacks. However, the abilities the Magikill posseses makes it a large offensive threat if the player knows how to use all the spells. The Magikill has his normal attack, which is the least powerful attack in the game. The Magikill also has facial hair (which can be changed in the Armoury) and a hat. The Magikill has a staff and is very old in appearance. The appearance of a Magikill is based on the usual master wizard from fantasy games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |